Minecraft Bedrock server settings explained
Updated 2 November 2026 · 34 settings · Minecraft Bedrock · By Exclsv Support
Every setting in the Minecraft Bedrock settings form in Exclsv HQ: what it does, where it lives, its default and the values it takes. File settings are in server.properties; to edit it by hand, stop the server first, because a game can rewrite its settings while it runs.
On Exclsv you don’t need to edit the file by hand: change a setting in HQ’s form and HQ writes it for you, with the server stopped.
Settings marked “Set in HQ” are changed in HQ’s form only: HQ applies them every time the server starts, so an edit elsewhere doesn’t last.
World
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Server name | Set in HQ | Shown in the Servers list. | — | Up to 50 characters |
| Game mode | Set in HQ | What new players start in. | Survival | Survival, Creative, Adventure |
| Force game mode | force-gamemode | Players always use the server's game mode, even if the world saved another. | Off | On or off |
| Difficulty | Set in HQ | How hard monsters hit. | Easy | Peaceful, Easy, Normal, Hard |
| Cheats | Set in HQ | Lets operators use commands such as /gamemode and /tp. | Off | On or off |
| World | Set in HQ | Folder name of the world to run. A new name makes a new world. | default | Up to 100 characters |
| World seed | level-seed | Only used when a new world is made. Empty picks one at random. Applies to a new world or map. | Empty |
Players
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Max players | Set in HQ | How many people can be on at once. HQ starts it from your plan's memory; you can raise it up to the limit for your plan, shown when you save. More players use more memory. | — | 1 to 200 |
| Allow list | allow-list | Only players on the list can join. Manage it in Players. | On | On or off |
| Check Xbox accounts | online-mode | Players must sign in with a Microsoft account. Leave on for a server on the internet. | On | On or off |
| New player permission | default-player-permission-level | What players get the first time they join. | Member | Visitor, Member, Operator |
| Kick idle players | player-idle-timeout | Minutes before an idle player is kicked. 0 never kicks. | 30 min | 0 or more min |
| Chat | chat-restriction | Whether players can chat. | Open chat | Open chat, Messages dropped, players told, Chat hidden except for operators |
| No custom skins | disable-custom-skins | Players can only use skins from the Character Creator or the Marketplace. | Off | On or off |
| Ignore other players | disable-player-interaction | Players' games ignore other players when they interact with the world. | Off | On or off |
| Require resource packs | texturepack-required | Players must accept the world's resource packs to join. | Off | On or off |
Performance
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| View distance | view-distance | How far players can see, in chunks, 5 or more. Higher uses more of the server. | 32 | 5 or more |
| Simulation distance | tick-distance | How far from players the world keeps running, in chunks, from 4 to 12. | 4 | 4 to 12 |
| Threads | max-threads | Most CPU threads the server uses. 0 lets it use as many as it can. | 8 | 0 or more |
| Players' games draw far chunks | client-side-chunk-generation-enabled | Players' devices draw the landscape beyond the simulation distance. | On | On or off |
| Server-drawn share | server-build-radius-ratio | How much of each player's view the server draws, from 0.0 to 1.0, or Disabled to decide by device. | Disabled | |
| Compress packets from | compression-threshold | Packets of this many bytes or more are compressed, from 0 to 65,535. | 1 bytes | 0 to 65535 bytes |
| Compression | compression-algorithm | How network traffic is compressed. | zlib | zlib, Snappy |
| Stable block ids | block-network-ids-are-hashes | Sends block ids that stay the same when blocks are added. Leave on. | On | On or off |
| Content log file | content-log-file-enabled | Writes add-on and pack errors to a file. | Off | On or off |
| Content log in the console | content-log-console-output-enabled | Shows add-on and pack errors in the console. | Off | On or off |
| Content log level | content-log-level | The least serious errors that are logged. | Information | Errors, Warnings, Information, Everything |
Movement checks
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Strict movement checks | server-authoritative-movement-strict | Corrects player positions more often. Can feel jumpy with a slow connection. | Off | On or off |
| Strict dismount checks | server-authoritative-dismount-strict | Corrects where players get off mounts and vehicles. | Off | On or off |
| Strict interaction checks | server-authoritative-entity-interactions-strict | Checks players' hits and interactions with mobs and each other more strictly. | Off | On or off |
| Position tolerance | player-position-acceptance-threshold | How far a player's position may drift before it is corrected. Above 1.0 lets more cheating through. | 0.5 | 0 or more |
| Aim tolerance | player-movement-action-direction-threshold | How closely attacks must match where a player looks, from 0 (90° apart) to 1 (exactly). | 0.85 | 0 to 1 |
| Block breaking reach | server-authoritative-block-breaking-pick-range-scalar | How far players can reach when the server checks block breaking. | 1.5 | 0 or more |
Set by HQ
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Server version | Set in HQ | Bedrock players update from their store, and a server one version behind locks them out, so HQ keeps it current. | — |
Sources
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