Project Zomboid server hosting in the UK.
Paste a Workshop collection and HQ fills in the mod lines for Build 41 or Build 42. From £9.99 a month in the UK.
Compare plansChoose a plan
Big mod lists need more memory. Pick by mods as well as players.
| Plan | Memory | Slots | Monthly |
|---|---|---|---|
| Friends | 4 GB | 10 | £9.99 |
| Community | 8 GB | 20 | £17.99 |
| Public | 12 GB | 32 | £27.99 |
Which size do I need?
| Players | No mods | A few Workshop mods | A big mod list |
|---|---|---|---|
| 1 to 10 | Friends · 10 slots · 4 GB | Friends · 10 slots · 4 GB | Community · 20 slots · 8 GB |
| 11 to 20 | Community · 20 slots · 8 GB | Community · 20 slots · 8 GB | Public · 32 slots · 12 GB |
| 21 to 32 | Public · 32 slots · 12 GB | Public · 32 slots · 12 GB | Bigger than our largest plan |
| More than 32 | Bigger than our largest plan | Bigger than our largest plan | Bigger than our largest plan |
Not sure? Start smaller: moving up charges only the difference for the days left. Bigger than our largest Project Zomboid plan? Ask us.
Prices include everything, with nothing added at checkout. No VAT will be added to these prices. Each server is a subscription that renews automatically until you cancel, in one step in HQ; we email you before each renewal. Pay by card, Apple Pay or Google Pay. Founder offer: 10% off your first 12 months (on your first server only, for the first 200 accounts that pay, one per person; closes at 200 or on 31 March 2027). 72-hour full refund on your first purchase (one per customer). A thread is half of a processor core; bursts use idle processor time on the machine, so they aren’t guaranteed.
What you get on Project Zomboid
Workshop collections in one paste
Paste a collection link and HQ fills in the mod and Workshop lines, with mod IDs and Workshop IDs kept apart. Players subscribe to the same collection from the join page.
Build 41 or Build 42
Choose the branch in HQ. Switching reinstalls the server, with a snapshot first.
Sandbox presets
Start from presets such as Apocalypse or Builder, then change single values in the settings form.
Slots that match your plan
Max players is written into servertest.ini on every start, so it always matches your plan.
Admin account made for you
HQ creates the admin account with a strong password on first start.
On every Exclsv server
How players join
Players join from the address HQ shows on your server page, or the share link that opens a page with these steps.
Mods and loaders
Paste a Workshop collection link. HQ writes Mods= and WorkshopItems= in servertest.ini, in the right format for your build, and flags mods that only support Build 41.
HQ stops the server, writes the file, checks it and starts it again. Each save can be undone on its own with Undo this change.
Project Zomboid dedicated server: run it yourself or rent it?
Running it yourself
- The computer running the server has to stay on, and online, whenever anyone wants to play.
- Friends outside your home usually need ports opened on your router, and most home broadband addresses can change.
- The server shares your computer’s memory, processor and upload speed with everything else you run on it.
- Game updates, backups and fixing it when it won’t start are up to you.
Renting it from us
- Memory reserved for your server, never shared with other servers or oversold.
- Hourly snapshots kept for up to 48 hours, and encrypted off-site backups every 6 hours with 7 daily copies kept.
- Updates install automatically as soon as they’re out (or at your chosen time), with a snapshot first and one-click undo.
- Support from a person, by ticket or email.
- Paste a Workshop collection and HQ fills in the mod lines for your build.
Good to know before you buy
What Project Zomboid on Exclsv can’t do, or does differently.
- Build 42 mods use a different format from Build 41, and some mods only support one. HQ flags these when you paste a collection.
- Every player needs the same Workshop items. The join page links to your collection.
- Project Zomboid multiplayer is PC only.
Questions about Project Zomboid servers
How much memory does a Project Zomboid server need for 2 players?
4 GB on Friends is plenty for a few players with light mods. Big Workshop lists need more memory than the player count suggests, so choose Community or Public for those.
Why aren’t my Project Zomboid settings saving?
Settings edited while the server runs can be overwritten. HQ writes them while the server is stopped, checks them, then starts it.
Build 41 or Build 42?
Either. Build 42 is the Steam public branch; Build 41 is the legacy41 branch. Switching reinstalls the server, with a snapshot first.
How do I add Workshop mods?
Paste the collection link in HQ. It fills in Mods= and WorkshopItems= for your build and keeps the IDs apart.
Why isn’t my server showing up?
Join with the address and port from HQ. The server needs both of its game ports, and HQ sets them up for you.
Can I move my existing save?
Yes. Upload it as a .zip in HQ under Backups, Bring your world, and HQ takes a snapshot first. Bigger saves can go over SFTP.
Your Project Zomboid server, ready in a few minutes.
Planned for launch on Mon 8 Feb 2027. Nothing is on sale yet. We test every game on our own machines before it goes on sale.
Opening on Mon 8 Feb 2027
Join the Discord to hear first and help shape it: which games come first, which settings matter and what we build next.
Nothing is on sale yet and there is no mailing list: news goes out on the Discord.