Palworld server settings explained
Updated 2 November 2026 · 99 settings · Palworld · By Exclsv Support
Every setting in the Palworld settings form in Exclsv HQ: what it does, where it lives, its default and the values it takes. File settings are in PalWorldSettings.ini; to edit it by hand, stop the server first, because a game can rewrite its settings while it runs.
On Exclsv you don’t need to edit the file by hand: change a setting in HQ’s form and HQ writes it for you, with the server stopped.
Settings marked “Set in HQ” are changed in HQ’s form only: HQ applies them every time the server starts, so an edit elsewhere doesn’t last.
Server
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Server name | Set in HQ | Keep it unique: console players find the server by name in the community list. | — | Up to 64 characters |
| Description | Set in HQ | Shown in the community server list. | Empty | Up to 128 characters |
| Platforms | Set in HQ | Who can join: Steam, Xbox, PS5 and Mac. | — | |
| Max players | Set by your plan | Set by your plan. | — | |
| Server password | Set in HQ | Players enter it to join. HQ asks you to set one when the server is listed publicly. | — | |
| Admin password | Set in HQ | Type /AdminPassword and this password in chat to become admin. | — | |
| Players with mods | bAllowClientMod | Lets players who use mods on their own game join. | On | On or off |
| Check player accounts | bUseAuth | Checks each player's account when they join. Off lets players join without that check. | On | On or off |
| Shared ban list | BanListURL | Address of a ban list the server also follows. The default is Pocketpair's own list. | https://api.palworldgame.com/api/banlist.txt | Up to 255 characters |
| Chat messages per minute | ChatPostLimitPerMinute | Most chat messages one player can send in a minute. | 30 | 0 or more |
| Join and leave messages | bIsShowJoinLeftMessage | Shows a message in game when a player joins or leaves. | — | On or off |
| Show player list | bShowPlayerList | Players can see who else is online from the menu. | Off | On or off |
| Voice chat | bEnableVoiceChat | Turns on in-game voice chat. | — | On or off |
| Voice full volume within | VoiceChatMaxVolumeDistance | Distance within which voices stay at full volume. | — | 0 or more |
| Voice silent beyond | VoiceChatZeroVolumeDistance | Distance at which voices fade to nothing. | — | 0 or more |
Progression
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Experience rate | ExpRate | How fast players and Pals level up. 1.0 is the normal game. | 1.0× | 0 or more× |
| Pal capture rate | PalCaptureRate | Higher makes Pals easier to catch. | 1.0× | 0 or more× |
| Egg hatching time | PalEggDefaultHatchingTime | Hours for a Huge egg to hatch. Smaller eggs scale with it. | 72.0 h | 0 or more h |
| Fishing difficulty | FishingDifficultyRate | How hard fishing is, from 0.1 to 1.0. | — | 0.1 to 1 |
| Gathering rate | CollectionDropRate | How much you get from trees, rocks and other gathering. | 1.0× | 0 or more× |
| Tree and rock health | CollectionObjectHpRate | How much health trees, rocks and ore have. | 1.0× | 0 or more× |
| Tree and rock regrowth | CollectionObjectRespawnSpeedRate | How long trees, rocks and ore take to come back. Lower is faster. | 1.0× | 0 or more× |
| Drops from defeated Pals | EnemyDropItemRate | How much defeated Pals and enemies drop. | 1.0× | 0 or more× |
| Supply drops every | SupplyDropSpan | Minutes between meteorite and supply drops. | 180 min | 0 or more min |
| Base work speed | WorkSpeedRate | How fast Pals work at your bases. | 1.0× | 0 or more× |
| Ranch speed | MonsterFarmActionSpeedRate | How fast Pals on a ranch make items. | — | 0 or more× |
| Points into health | bAllowEnhanceStat_Health | Players may spend stat points on health. | — | On or off |
| Points into attack | bAllowEnhanceStat_Attack | Players may spend stat points on attack. | — | On or off |
| Points into stamina | bAllowEnhanceStat_Stamina | Players may spend stat points on stamina. | — | On or off |
| Points into carry weight | bAllowEnhanceStat_Weight | Players may spend stat points on carry weight. | — | On or off |
| Points into work speed | bAllowEnhanceStat_WorkSpeed | Players may spend stat points on work speed. | — | On or off |
World
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Day speed | DayTimeSpeedRate | Above 1.0 makes days pass faster. | 1.0× | 0 or more× |
| Night speed | NightTimeSpeedRate | Many servers speed up nights so nobody waits around in the dark. | 1.0× | 0 or more× |
| Wild Pal spawns | PalSpawnNumRate | How many wild Pals appear. Higher uses more of the server. | 1.0× | 0 or more× |
| Raids on bases | bEnableInvaderEnemy | Lets groups of wild Pals and humans attack bases. | On | On or off |
| Predator Pals | EnablePredatorBossPal | Lets the stronger predator Pals appear. | On | On or off |
| Enemy camps near bases | bAllowEnemyCampSpawnNearBaseCamp | Lets enemy camps appear close to player bases. | — | On or off |
| Randomise Pals | RandomizerType | Off keeps the normal Pals in each area. | Off | Off, By region, Everywhere |
| Randomiser seed | RandomizerSeed | The same seed gives the same mix. Empty picks one at random. | Empty | Up to 64 characters |
| Random Pal levels | bIsRandomizerPalLevelRandom | On makes wild Pal levels fully random. Off keeps them near each area's usual range. | Off | On or off |
| Fast travel | bEnableFastTravel | Players can fast travel between points they have found. | On | On or off |
| Fast travel only between bases | bEnableFastTravelOnlyBaseCamp | Fast travel works only between bases. | — | On or off |
| Choose where to start | bIsStartLocationSelectByMap | New players pick their starting point on the map. | On | On or off |
| Most items on the ground | DropItemMaxNum | Most dropped items in the world at once. More uses more of the server. | 3000 | 0 or more |
| Dropped items last | DropItemAliveMaxHours | Hours before dropped items disappear. | 1.0 h | 0 or more h |
| Item weight | ItemWeightRate | How heavy items are. Lower lets players carry more. | 1.0× | 0 or more× |
| Equipment wear | EquipmentDurabilityDamageRate | How fast weapons and armour wear out. | 1.0× | 0 or more× |
| Food spoiling | ItemCorruptionMultiplier | How fast items spoil. | — | 0 or more× |
Survival and combat
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Player damage dealt | PlayerDamageRateAttack | Damage players deal. | 1.0× | 0 or more× |
| Player damage taken | PlayerDamageRateDefense | Damage players take. Higher makes them easier to hurt. | 1.0× | 0 or more× |
| Pal damage dealt | PalDamageRateAttack | Damage Pals deal. | 1.0× | 0 or more× |
| Pal damage taken | PalDamageRateDefense | Damage Pals take. Higher makes them easier to hurt. | 1.0× | 0 or more× |
| Player hunger | PlayerStomachDecreaceRate | How fast players get hungry. | 1.0× | 0 or more× |
| Player stamina use | PlayerStaminaDecreaceRate | How fast players use stamina. | 1.0× | 0 or more× |
| Player healing | PlayerAutoHPRegeneRate | How fast players heal on their own. | 1.0× | 0 or more× |
| Player healing in bed | PlayerAutoHpRegeneRateInSleep | How fast players heal while sleeping. | 1.0× | 0 or more× |
| Pal hunger | PalStomachDecreaceRate | How fast Pals get hungry. | 1.0× | 0 or more× |
| Pal stamina use | PalStaminaDecreaceRate | How fast Pals use stamina. | 1.0× | 0 or more× |
| Pal healing | PalAutoHPRegeneRate | How fast Pals heal on their own. | 1.0× | 0 or more× |
| Pal healing in the Palbox | PalAutoHpRegeneRateInSleep | How fast Pals heal while resting in the Palbox. | 1.0× | 0 or more× |
| Death penalty | DeathPenalty | What players drop when they die. | Everything, Pals included | Nothing, Items only, Items and equipment, Everything, Pals included |
| Hardcore | bHardcore | Players can't respawn after they die. | Off | On or off |
| New character after a hardcore death | bCharacterRecreateInHardcore | In hardcore, a player who dies may make a new character. | Off | On or off |
| Lose Pals for good | bPalLost | Pals that fall in battle are lost for good. | Off | On or off |
| Pick up other guilds' drops | bCanPickupOtherGuildDeathPenaltyDrop | Players can take what players from other guilds dropped when they died. | Off | On or off |
| Respawn wait | BlockRespawnTime | Seconds a player waits before respawning. | — | 0 or more s |
| Quick death after | RespawnPenaltyDurationThreshold | If a player dies again within this many seconds of respawning, the next wait is longer. | — | 0 or more s |
| Longer wait after a quick death | RespawnPenaltyTimeScale | How much longer the respawn wait gets after a quick death. | — | 0 or more× |
PvP and guilds
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Player versus player | bEnablePlayerToPlayerDamage | Lets players damage each other. Leave off for co-op. | Off | On or off |
| PvP mode | bIsPvP | Turns on Palworld's PvP mode for the world. | Off | On or off |
| Friendly fire | bEnableFriendlyFire | Players in the same guild can hurt each other. | Off | On or off |
| Bases fight other guilds | bEnableDefenseOtherGuildPlayer | Base defences attack players from other guilds. | Off | On or off |
| Reward for a PvP kill | bAdditionalDropItemWhenPlayerKillingInPvPMode | A player killed in PvP drops an extra item, set below. | — | On or off |
| PvP reward item | AdditionalDropItemWhenPlayerKillingInPvPMode | The id of the item a player killed in PvP drops. | — | Up to 128 characters |
| PvP reward amount | AdditionalDropItemNumWhenPlayerKillingInPvPMode | How many of that item they drop. | — | 0 or more |
| Show bases' PvP items on the map | bDisplayPvPItemNumOnWorldMap_BaseCamp | Shows on the map how many PvP-only items each base holds. | — | On or off |
| Show players on the map | bDisplayPvPItemNumOnWorldMap_Player | Shows where players are on the map and how many PvP-only items they carry. | — | On or off |
| Players per guild | GuildPlayerMaxNum | Most players in one guild. | 20 | 1 or more |
| Guild rejoin wait | GuildRejoinCooldownMinutes | Minutes before a player can rejoin a guild they left. | — | 0 or more min |
| Clear abandoned guilds | bAutoResetGuildNoOnlinePlayers | Removes the buildings and base Pals of a guild nobody has played for a while. | Off | On or off |
| Abandoned after | AutoResetGuildTimeNoOnlinePlayers | Hours with nobody from the guild online before it is cleared. | 72.0 h | 0 or more h |
| Characters stay in the world | bExistPlayerAfterLogout | A player who logs off stays asleep where they were. | Off | On or off |
| Penalty for long absences | bEnableNonLoginPenalty | Base Pals lose condition while their owner is away for a long time. | On | On or off |
| Save to the Global Palbox | bAllowGlobalPalboxExport | Players may save Pals to the Global Palbox. | On | On or off |
| Load from the Global Palbox | bAllowGlobalPalboxImport | Players may bring Pals in from the Global Palbox. | Off | On or off |
Bases and building
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Bases on the server | BaseCampMaxNum | Most bases across the whole server. | 128 | 0 or more |
| Bases per guild | BaseCampMaxNumInGuild | Most bases one guild can have, up to 10. More uses more of the server. | 4 | 1 to 10 |
| Pals working per base | BaseCampWorkerMaxNum | Most Pals that can work at one base, up to 50. More uses more of the server. | 15 | 1 to 50 |
| Buildings per player | MaxBuildingLimitNum | Most buildings one player can place. 0 means no limit. | 0 | 0 or more |
| Building health | BuildObjectHpRate | How much health buildings have. | 1.0× | 0 or more× |
| Damage to buildings | BuildObjectDamageRate | How much damage buildings take. | 1.0× | 0 or more× |
| Building decay | BuildObjectDeteriorationDamageRate | How fast buildings decay. 0 turns decay off. | 1.0× | 0 or more× |
| No building near landmarks | bBuildAreaLimit | Stops building close to fast travel points and similar places. | Off | On or off |
| Hide other guilds' base edges | bInvisibleOtherGuildBaseCampAreaFX | Hides the boundary of other guilds' bases. | Off | On or off |
| Show who built it | bEnableBuildingPlayerUIdDisplay | Shows the builder's player id on buildings. | — | On or off |
Saving and performance
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Game's own backups | bIsUseBackupSaveData | Palworld keeps its own rolling world backups as well as our backups. Uses more disk. | On | On or off |
| Pal sync distance | ServerReplicatePawnCullDistance | How far from a player Pals are kept in sync, from 5,000 to 15,000 cm. Lower is lighter on the server. | 15000.0 cm | 5000 to 15000 cm |
| Container refresh | ItemContainerForceMarkDirtyInterval | Seconds between refreshes while a chest is open. | 1.0 s | 0 or more s |
| Dropped items with physics | PhysicsActiveDropItemMaxNum | Most dropped items that roll and bounce. | — |
Sources
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